Enables Jenkins to manage and upload Android app files (AAB or APK) to Google Play.
- Uploading Android App Bundle (AAB) or APK files to a release track on Google Play
- This includes apps which use Multiple APK support
- ProGuard
mapping.txt
and native debug symbols can also be associated with each app file, for deobfuscating crash dumps - APK expansion (.obb) files can also be uploaded
- With the option to re-use expansion files from existing APKs, e.g. for patch releases
- App files from previous releases can be included when creating a release
- The update priority can be set, if using in-app updates
- Release notes can be added, for various languages
- Staged rollout of apps to any release track
- Uploading app files without yet rolling out to users, creating a draft release
- Assigning apps to internal, alpha, beta, production, or custom release tracks
- This includes a build step for moving existing versions to a different track, or updating the rollout percentage
e.g. You can upload an alpha in one job, then later have another job promote it to beta
- This includes a build step for moving existing versions to a different track, or updating the rollout percentage
- Uploading app files to Internal App Sharing
- Changing the Jenkins build result to failed if the configuration is bad, or uploading or moving app files fails for some reason
- Every configuration field supports variable and token expansion, allowing release notes to be dynamically generated, for example
- Integration with the Google OAuth Credentials Plugin, so that Google Play credentials can be entered once globally, stored securely, and shared between jobs
- Multiple Google Play accounts are also supported via this mechanism
Jenkins version 2.222.4 or newer is required.
For the initial setup only, you must have access to the Google account which owns the Google Play publisher account.
This is required to enable API access from Jenkins to your Google Play account.
Note that having admin access to the Google Play Console is not enough; you need the account owner.
You can see who the account owner is under Settings → Developer account → Account details in the Google Play Console.
- The app being uploaded must already exist in Google Play; you cannot use the API to upload brand new apps
If you try to upload an AAB file to Google Play (including manually via the Google Play Console), and its size is perhaps 100MB+, it may give you a warning:
The installation of the app bundle may be too large and trigger user warning on some devices […] this needs to be explicitly acknowledged
Unfortunately, this "user warning" that may be shown, presumably when a user installs your app from Google Play, does not appear to be documented. Therefore this plugin automatically "acknowledges" that warning on Google Play on your behalf when uploading any AAB files, regardless of their size, so you should not see any errors.
If you do see see any unexpected behaviour related to uploading bundles, or warnings appearing for end users, please let us know.
Once you have this plugin installed, the following initial setup process is demonstrated in this video: https://www.youtube.com/watch?v=txdPSJF94RM (note that Google has changed the Google API Console (at least twice) since this video was recorded; steps 3–13 in the "Create Google service account" section below have the updated info).
To enable automated access to your Google Play account, you must create a service account:
- Sign in to the Google Play Console as the developer account owner
- You can determine the account owner on the Account details page
- Select Settings → Developer account → API access
- Under Service Accounts, click "Create Service Account"
- Follow the link to the Google API Console
- Click the "Create service account" button
- Give the service account any name you like, e.g. "Jenkins"
- Choose Service Accounts > Service Account User for the "Role" field
- Enable "Furnish a new private key"
- Choose "JSON" as the key type (P12 works as well, but JSON is a little simpler)
- Click the "Save" button
- Note that a .json file is downloaded, named something like "api-xxxxxxxxx-xxxxx-xxxx.json"
- Close the dialog that appears
- Copy the email address of the new user (something like "jenkins@api-xxxxxxxxx-xxxxx-xxxx.iam.gserviceaccount.com")
- You can now close the page
- Return to the Google Play Console page
- Click "Done" on the dialog
- Note that the service account has been associated with the Google Play publisher account
If it hasn't, follow these additional steps before continuing:- Click "Users & permissions" in the menu
- Click "Invite new user"
- Paste in the email address you copied above
- Continue from step 5
- Click the "Grant access" button for the account (e.g. "jenkins@api-xxxxxxxxx-xxxxx-xxxx.iam.gserviceaccount.com")
- Ensure that at least the following permissions are enabled:
- View app information — this is required for the plugin to function
- Manage production releases — optional, if you want to upload APKs to production
- Manage testing track releases — optional, if you want to upload APKs to alpha, beta, internal, or custom test tracks
- Click "Add user" (or "Send invitation", as appropriate)
- You can now log out of the Google Play publisher account
- Navigate to your Jenkins instance
- Select "Credentials" from the Jenkins sidebar, at the top-level, or from within the folder where the credential should live
- Choose a credentials domain and click "Add Credentials"
- From the "Kind" drop-down, choose "Google Service Account from private key"
- Enter a meaningful name for the credential, as you'll need to select it during build configuration, or enter it into your Pipeline configuration
- Choose the "JSON key" type
- Upload the .json file that was downloaded by the Google API Console
- Click "OK" to create the credential
If you're using the Configuration as Code plugin to set up your credentials automatically, you can do something like this:
credentials:
system:
domainCredentials:
- credentials:
- googleRobotPrivateKey:
projectId: 'Google Play'
serviceAccountConfig:
json:
# Optional
filename: 'my-gp-account.json'
# The contents of your .json file from Google Play, encoded as base 64, e.g.:
# $ cat api-xxxxxxxxx-xxxxx-xxxx.json | base64 -
# You can also provide an environment variable with the same content, to avoid having it in this file
secretJsonKey: 'eyJjbGllbnRfZW1haWwiOiJqZW5raW5z […]'
Whether done manually or automatically, Jenkins now has the required credentials and permissions in order to publish to Google Play.
Once you've set up a job (see the next section) and confirmed that uploading works, either delete the downloaded JSON file or ensure that it's stored somewhere secure.
The following job setup process is demonstrated in this video: https://www.youtube.com/watch?v=iu-bLY9-jkc
- Create a new free-style software project
- Ensure, via whatever build steps you need, that the file(s) you want to upload will be available in the build's workspace
- Add the "Upload Android AAB/APK to Google Play" post-build action
- Select the credential name from the drop-down list
- The credential must belong to the Google Play account which owns the app to be uploaded
- Enter paths and/or patterns pointing to the AAB or APKs to be uploaded
- This can be a glob pattern, e.g.
'build/**/*-release.apk'
, or a filename, both relative to the root of the workspace - Multiple patterns or filenames can be entered, if separated by commas
- If nothing is entered, the default is
'**/build/outputs/**/*.aab, **/build/outputs/**/*.apk'
- This can be a glob pattern, e.g.
- Enter the release track to which the files should be assigned
- This can be a built-in track like
'production'
, a testing track like'beta'
, or a custom track name - Note that custom track names are case-sensitive (though the plugin will attempt to determine the correct track)
- This can be a built-in track like
- Specify a rollout percentage between 0 and 100%
- If 100% is entered, the app will be immediately rolled out to all users on the chosen release track
- If 0% is entered, the given file(s) will be uploaded as a draft release, leaving any existing rollout unaffected
- Optionally choose "Add language" to associate release notes with the uploaded file(s)
- You add entries for as many or as few of your supported language as you wish, but each language must already have been added to your app, under the "Store Listing" section in the Google Play Console.
You can optionally add up to two expansion files (main + patch) for each APK being uploaded.
A list of expansion files can be specified in the same way as APKs, though note that they must be named in the format [main|patch].<apk-version>.<package-name>.obb
.
You can also enable the "Re-use expansion files from existing APKs where necessary" option, which will automatically the most-recent expansion files to newly uploaded APKs.
Similarly, if you want to apply the same expansion file(s) to multiple APKs being uploaded, you can do so. Name the expansion file(s) according to the lowest version code being uploaded: the expansion file will then be uploaded, and applied to the remaining APKs with higher version codes.
See the inline help for more details.
You can optionally retain app files from a previous release in the release that will be created by this build step.
For example, if you have a Wear OS app file already released, but during a build you only need to upload new mobile app files, you can enter the version code of the Wear OS app file to retain it for this new release, rather than having to upload it again here.
Any version codes entered in the "Additional app files to include" field will be assigned to the specified release track along with the uploaded app files.
The Internal App Sharing feature of Google Play enables you to upload a single AAB or APK file for use by a restricted set of people, which can be easily installed by opening a URL on an Android device.
You can use this feature with the "Upload Android AAB/APK to Google Play" build step by setting the release track name to internal-app-sharing
. In this case, no other configuration is necessary other than the Google Play account, and optionally settings the files pattern. Note that this is different from uploading to the internal
release track.
Upon successful upload, the app installation URL returned by Google Play will be output to the build console log.
If you have already uploaded an app to the alpha track (for example), you can later use Jenkins to re-assign that version to the beta or production release track.
Under the "Build" section of the job configuration, add the "Move Android apps to a different release track" build step and configure the new release track. By setting the rollout percentage to 0%, you have the option of creating a draft release — i.e. the app files are assigned to a new release track, but not yet made available to users.
You can tell Jenkins which version codes should be moved by either entering the values directly, or by providing AAB or APK files, from which the plugin will read the application ID and version codes for you.
As of version 1.5, this plugin supports the Pipeline Plugin syntax.
You can generate the required Pipeline syntax via the Snippet Generator, but some examples follow.
Note that you should avoid using multiple instances of these steps in a parallel
block, as the Google Play API only allows one concurrent "edit session" to be open at a time.
The androidApkUpload
build step lets you upload Android App Bundle (AAB) or APK files.
Parameter | Type | Example | Default | Description |
---|---|---|---|---|
googlePlayCredentialsId | string | 'Google Play creds' |
(none) | Name of the Google Service Account credential created in Jenkins |
filesPattern | string | 'release/my-app.aab' |
'**/build/outputs/**/*.aab, **/build/outputs/**/*.apk' |
Comma-separated glob patterns or filenames pointing to the app files to upload, relative to the root of the workspace |
trackName | string | 'internal' |
(none) | Google Play track to which the app files should be published; or internal-app-sharing to upload directly to Internal App Sharing |
releaseName | string | '1.2.3' |
(none) | Name used to identify this release in the Google Play Console. If not set, Google Play will use the app version name |
rolloutPercentage | string | '1.5' |
(none) | The rollout percentage to set on the track; use 0% to create a draft release |
(deprecated) |
number | 1.5 |
(none) | (deprecated, but still supported; prefer rolloutPercentage instead — it takes priority if both are defined) |
deobfuscationFiles Pattern |
string | '**/mapping.txt' |
(none) | Comma-separated glob patterns or filenames pointing to ProGuard mapping files to associate with the uploaded app files |
nativeDebugSymbolFiles Pattern |
string | '**/symbols.zip' |
(none) | Comma-separated glob patterns or filenames pointing to native debug symbol files to associate with the uploaded app files |
expansionFilesPattern | string | '**/*.obb' |
(none) | Comma-separated glob patterns or filenames pointing to expansion files to associate with the uploaded APK files |
usePreviousExpansion FilesIfMissing |
boolean | false |
true |
Whether to re-use the existing expansion files that have already been uploaded to Google Play for this app, if any expansion files are missing |
additionalVersionCodes | string | '101, 102' |
(none) | Version codes of existing app files which should be included in the new release being created |
inAppUpdatePriority | string | '1' |
'0' |
Priority of this release, used by the Google Play Core in-app update feature |
recentChangeList | list | (see below) | (empty) | List of recent change texts to associate with the upload app files |
The googlePlayCredentialsId
, trackName
, and rolloutPercentage
parameters are mandatory, e.g. a minimal configuration would be:
androidApkUpload googleCredentialsId: 'My Google Play account',
trackName: 'production',
rolloutPercentage: '100'
This will find any app files in the workspace matching the pattern **/build/outputs/**/*.aab, **/build/outputs/**/*.apk
, upload them to the Production track, and make them available to 100% of users.
Or if uploading a file to Internal App Sharing on Google Play, then only the credentials are required, assuming that a single AAB or APK file is found in the build workspace:
androidApkUpload googleCredentialsId: 'My Google Play account',
trackName: 'internal-app-sharing'
A more complete example:
androidApkUpload googleCredentialsId: 'My Google Play account',
filesPattern: '**/build/outputs/**/*.aab',
trackName: 'dogfood',
rolloutPercentage: '25',
releaseName: 'Test build ({versionCode})',
deobfuscationFilesPattern: '**/build/outputs/**/mapping.txt',
nativeDebugSymbolFilesPattern: '**/build/outputs/**/native-debug-symbols.zip',
additionalVersionCodes: '101, 102',
inAppUpdatePriority: '2',
recentChangeList: [
[language: 'en-GB', text: "Please test the changes from Jenkins build ${env.BUILD_NUMBER}."],
[language: 'de-DE', text: "Bitte die Änderungen vom Jenkins Build ${env.BUILD_NUMBER} testen."]
]
To upload APKs and their expansion files, reusing those from the previous upload where possible:
androidApkUpload googleCredentialsId: 'My Google Play account',
filesPattern: '**/*.apk',
expansionFilesPattern: '**/patch.obb',
usePreviousExpansionFilesIfMissing: true
The androidApkMove
build step lets you move existing Android app versions (whether AAB or APK) to another release track, and/or update the rollout percentage.
Parameter | Type | Example | Default | Description |
---|---|---|---|---|
googlePlayCredentialsId | string | 'Google Play creds' |
(none) | Name of the Google Service Account credential created in Jenkins |
trackName | string | 'internal' |
(none) | Google Play release track to update with the given app versions |
releaseName | string | '1.2.3' |
(none) | Name used to identify this release in the Google Play Console. If not set, Google Play will use the app version name |
rolloutPercentage | string | '1.5' |
(none) | The rollout percentage to set on the given release track; use 0% to create a draft release |
(deprecated) |
number | 1.5 |
(none) | (deprecated, but still supported; prefer rolloutPercentage instead — it takes priority if both are defined) |
fromVersionCode | boolean | true |
false |
If true, the applicationId and versionCodes parameters will be used. Otherwise the filesPattern parameter will be used |
applicationId | string | 'com.example.app' |
(none) | The application ID of the app to update |
versionCodes | string | '1281, 1282, 1283' |
(none) | Comma-separated list of version codes to set on the given release track |
filesPattern | string | 'release/my-app.aab' |
'**/build/outputs/**/*.aab, **/build/outputs/**/*.apk' |
Comma-separated glob patterns or filenames pointing to the files from which the application ID and version codes should be read |
inAppUpdatePriority | string | '1' |
'0' |
Priority of this release, used by the Google Play Core in-app update feature |
The googlePlayCredentialsId
, trackName
, and rolloutPercentage
parameters are mandatory, plus either an application ID and version code(s), or AAB or APK file(s) to read this information from.
For example, this would move the given versions to the production track, and make them available to 100% of users:
androidApkMove googleCredentialsId: 'My Google Play account',
trackName: 'production',
rolloutPercentage: '100',
applicationId: 'com.example.app',
versionCodes: '1281, 1282, 1283'
Or moving versions from alpha (for example), to 50% of beta users, figuring out which application ID and version codes to use, based on the APK files in the workspace:
androidApkMove googleCredentialsId: 'My Google Play account',
trackName: 'beta',
rolloutPercentage: '50',
fromVersionCode: false,
filesPattern: '**/*.apk'
Or, say the current production release is rolled out to 10% of users, and we want to expand the rollout to 25% of users:
androidApkMove googleCredentialsId: 'My Google Play account',
trackName: 'production',
rolloutPercentage: '25',
applicationId: 'com.example.app',
versionCodes: '1281, 1282, 1283'
You can optionally set the release name, used to identify a particular release in the Google Play Console. This isn't visible to end users.
If this option is not used, Google Play will set the release name to the versionName of the app file being uploaded, for example: "1.2.34".
When uploading app files and setting a release name value, any instances of {versionCode}
or {versionName}
in the value will be replaced at build time by the respective value from the app file being uploaded. If multiple app files are being uploaded, the values from the file with lowest versionCode will be used.
For example, entering releaseName: "Release v{versionName}_${env.GIT_COMMIT}"
in a Pipeline could yield a release name on Google Play something like "Release v1.2.34_b2c3d3e4".
Version 3.0 of the plugin deprecated some parameters used by the build steps, but they will remain supported for the foreseeable future:
- For Pipeline,
apkFilesPattern
is deprecated —filesPattern
should be used instead
In addition, version 3.0 introduced the default values shown in the tables above, so those parameters can optionally now be omitted.
NOTE: This version makes it mandatory to configure a release track name, and the rollout percentage.
In order to avoid unintentionally publishing to Production — if you forget to provide a track name, or use a string parameter for the track name but accidentally leave it empty, for example — we made the release track name a mandatory field.
If you have jobs configured without a track name, or without a trackName
for Pipeline, you now need to set the track name to 'production'
to restore the previous behaviour.
For similar reasons, the rollout percentage, or rolloutPercentage
for Pipeline, must be explicitly specified — it no longer defaults to 100%.
Sorry for any inconvenience caused by this breaking change.
Error messages from the plugin (many of which come directly from the Google Play API) should generally be self-explanatory.
If you're consistently having trouble getting a certain config to work, try uploading the same files manually to Google Play. There you'll likely see the reason for failure, e.g. a version code conflict or similar.
Otherwise, please check the existing bug reports, and file a new bug report with details, including the build console log output, if necessary.
Some known error messages and their solutions are shown below:
This means that the Google service account does not have permission to make the changes that you requested.
Make sure that you followed the setup instructions above, and confirm that the service account you are using in this Jenkins job has the appropriate permissions in the Google Play Console for the app that you are trying to update.
Unfortunately, the Google Play API sometimes is not particularly reliable, and will throw generic server errors for no apparent reason.
In these cases you can try running your build again, or wait a few hours before retrying, if the problem persists.
Please also consider contacting Google Play Developer Support to help make them aware that people use the Google Play API, and that it should preferably work in a reliable manner.
If you see this error message, look further down the error log to see what is causing it. Below are a couple of common causes:
Ensure that the system time is accurate on both the Jenkins controller and build agent, and then try again.
This likely means your build machine is behind an HTTP proxy.
In this case, you should set up Jenkins as documented on the JenkinsBehindProxy page.
This plugin only makes secure (HTTPS) requests, so you need to make sure that the -Dhttps.proxyHost=<hostname>
and -Dhttps.proxyPort=<port>
Java properties are set when starting Jenkins. Add the appropriate http versions of those flags too, if unsecured HTTP requests also need to go through the proxy.
In some cases, the Google Play API can respond with a very generic error message.
If you see this, double-check all of your app-related settings on Google Play before trying again. For example, make sure you have no outstanding issues in your Google Play inbox, Policy Status, App Content, pricing and distribution settings, etc..
Please also contact Google Play Developer Support to inform them that the Google Play Developers API is returning an unhelpful error message, and let them know what the cause was, if you manage to resolve the error by updating your Google Play account.
Version 4.0 of the plugin made it mandatory to specify the desired release track name.
If you're seeing this error, it means you were relying on the previous behaviour where not specifying a release track name would default to releasing to the Production track.
To fix this, update any job configurations to explicitly set the track name to 'production'
.
Version 4.0 of the plugin made it mandatory to specify the desired rollout percentage.
If you're seeing this error, it means you were relying on the previous behaviour where not specifying a rollout percentage would default to releasing to 100% of users in the given release track.
To fix this, update any job configurations to explicitly set the rollout percentage to '100'
.
Using the build flavours feature of the Android Gradle build system, it's possible to have a single Android build which produces multiple APKs, each with a different application ID. e.g. You could have application IDs "com.example.app" and "com.example.app.pro" for free and paid versions.
As these may be built in a single Jenkins job, people have wondered why this plugin will refuse to upload APKs with differing application IDs in a single freestyle job.
However, as far as Google Play is concerned, these are completely separate apps. This is correct and, as such, they should be uploaded in separate Jenkins builds: one per application ID.
If the plugin did allow this and you were to attempt to upload, say three, completely different APKs in one Jenkins build, this would require opening and committing three separate "edit sessions" with the Google Play API. If any one of these were to fail — maybe because of an invalid APK, versionCode conflict, or due to an API failure (which, unfortunately, is not uncommon with the Google Play API) — you would end up with your Google Play account in an inconsistent state. Your Jenkins build would be marked as failed, but one or more applications will have actually been uploaded and published to Google Play, and you would have to fix the situation manually. Also, you would not be able to simply re-run the build, as it would fail due to already-existing APKs.
The best practice in this case would be to have one job that builds the different flavours (i.e. the APKs with different application IDs) and then, if the build is successful, it would archive the APKs and start multiple "downstream" Jenkins builds which individually publish each of the applications.
This can be achieved, for example, with the Parameterized Trigger Plugin and the Copy Artifacts Plugin, i.e. the "upload" job could be generic, and would receive the APK information via parameter.
Alternatively, if you have version 1.5 of this plugin, and use the Pipeline Plugin, you should be able to use the androidApkUpload
step multiple times within a single build.
There are several thousand people and companies using this plugin to upload their apps to Google Play, and it's always great to hear from people who are using the plugin.
Feel free to let us know via the feedback section below, or open a Pull Request and add yourself and your apps here! :)
You can potentially get a sense of what's being worked on via the tickets on the Jenkins Jira.
Please contact us (see below) before working on new features, as we may be working on something already, or at least be able to give advice or pointers.
If you have issues with the plugin that aren't solved via the Troubleshooting section, you can file a bug report with details, including the build console log output.
You can also send us an email with your comments, suggestions, or feedback:
See CHANGELOG.md.